Custom Animations
- Create your animations in your favorite program for it. I'll use Blender.
- Export your file in FBX format
- Open
RSL
->Animations
folder in Unreal Engine - Move your file in Content Browser, where you opened the folder
- In
Skeleton
chooseSK_Character_Skeleton
and uncheckImport mesh
- Press
Import all
button
TIP
Server Library is using animation asset name as name for animation to call. So, if you want to change name of your animation to call - rename the animation asset.