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Custom Animations

  1. Create your animations in your favorite program for it. I'll use Blender.
  2. Export your file in FBX format
  3. Open RSL -> Animations folder in Unreal Engine
  4. Move your file in Content Browser, where you opened the folder
  5. In Skeleton choose SK_Character_Skeleton and uncheck Import mesh
  6. Press Import all button

TIP

Server Library is using animation asset name as name for animation to call. So, if you want to change name of your animation to call - rename the animation asset.